A bunch of us from Lucas made a series of custom Star Wars Mighty Muggs for the Make-A-Wish Foundation Auction. I decided to make the little dude into a Tie Fighter :) The wings were sculpted out of Magic Sculpt then attatched with a drill through the head, added some paint and then voilĂ !
They will be on display at Comicon so if your attending please keep an eye out!
So here is this week's challenge: "When Lawn Gnomes Attack". I wanted to portray a serene suburbia scene where an angry lawn gnome got his revenge on pink flamingos. It was a fun quick piece out of my comfort zone which felt refreshing. Stay tuned for next week's challenge: "Prehistoric Time Travel".
For this week's challenge, we went with "Microcosm" - a minature/microscopic civilization. I decided to try a more photo-based concept this time by inserting this bio-mech bug city in a photograph I took by the Palace of Fine Arts here in San Francisco. The bug was modeled and rendered in 3dsmax with a little help from zbrush. The comp and DOF work were done with photoshop and DOF generator Pro. Next week's assignment is "When Lawn Gnomes attack".
Some friends and I are starting weekly challenges in order to do more personal work. This week's challenge was to illustrate a Scrap Scaper... a city, structure or colony made entirely of scraps. Next week's challenge is going to be "Micro Blvd."
These were taken a while back during a Lucas trip to a garbage dump for texture reference. I finally got around to processing some of these ugly beasts.
I've been brewing on this idea for a long time... A sudden explosion of plant life through a street, plowing through a truck. The original idea came from a good friend Mike Bear. I'm not happy with this one very much so expect future versions of this illustration.
So I'm slightly conflicted about my photography.. I have flickr, facebook, picassa, me.com, and 100's of other accounts to distribute photos with... So I'll save my blog for my more "artsy" ones I suppose.
Since the game is out, here are a few screen shots of the environments I built/helped built for the game. I'll add some screen shots of the cinematics as well