A bunch of us from Lucas made a series of custom Star Wars Mighty Muggs for the Make-A-Wish Foundation Auction. I decided to make the little dude into a Tie Fighter :) The wings were sculpted out of Magic Sculpt then attatched with a drill through the head, added some paint and then voilà!
They will be on display at Comicon so if your attending please keep an eye out!
So here is this week's challenge: "When Lawn Gnomes Attack". I wanted to portray a serene suburbia scene where an angry lawn gnome got his revenge on pink flamingos. It was a fun quick piece out of my comfort zone which felt refreshing. Stay tuned for next week's challenge: "Prehistoric Time Travel".
For this week's challenge, we went with "Microcosm" - a minature/microscopic civilization. I decided to try a more photo-based concept this time by inserting this bio-mech bug city in a photograph I took by the Palace of Fine Arts here in San Francisco. The bug was modeled and rendered in 3dsmax with a little help from zbrush. The comp and DOF work were done with photoshop and DOF generator Pro. Next week's assignment is "When Lawn Gnomes attack".
Some friends and I are starting weekly challenges in order to do more personal work. This week's challenge was to illustrate a Scrap Scaper... a city, structure or colony made entirely of scraps. Next week's challenge is going to be "Micro Blvd."
These were taken a while back during a Lucas trip to a garbage dump for texture reference. I finally got around to processing some of these ugly beasts.
I've been brewing on this idea for a long time... A sudden explosion of plant life through a street, plowing through a truck. The original idea came from a good friend Mike Bear. I'm not happy with this one very much so expect future versions of this illustration.
So I'm slightly conflicted about my photography.. I have flickr, facebook, picassa, me.com, and 100's of other accounts to distribute photos with... So I'll save my blog for my more "artsy" ones I suppose.
Since the game is out, here are a few screen shots of the environments I built/helped built for the game. I'll add some screen shots of the cinematics as well